![export sketchfab models into blender export sketchfab models into blender](http://social.d-e.gr/techblog/content/images/scia-blender-tutorial/part2/sketchfab.jpg)
Pmd.write(f, exportpath, originpath, copy_tex) Ripts\addons\io_scene_scs\export_pmd.py", line 305, in save Status, ob = export_pmd.save(exportpath, originpath, root_ob, copy_textures) Ripts\addons\io_scene_scs\export_scs.py", line 27, in save Ripts\addons\io_scene_scs\_init_.py", line 1493, in executeĮrror = export_scs.save(filepath, origin_path, root_object, py_textur Update 3: The issue becomes more and more specific, something might be lost during the import of the model ( viewtopic.php?f=200&t=202869&p=531560#p531560)Ĭode: Select all Traceback (most recent call last):įile "C:\Users\LENOVO G400s\AppData\Roaming\Blender Foundation\Blender\2.76\sc Update 1: New problem occured, please see below What should I do with the situations above? pmg and other necessary files in the extracted folder, just an exported. I managed to export the model several times, but an error " No such file or directory" always appears, and there're no. When I export the model, should I choose game version 1.3.1 or 1.4.1?ģ. pmd file into blender with 50keda's blender2scs, should I set "base path" to the extracted truck dlc's directory?Ģ. I've noticed that in ATS all trucks are in form of "dlc"s, so when I import. Hope that someone can give me some instructions :ġ.
![export sketchfab models into blender export sketchfab models into blender](https://i.ytimg.com/vi/pMCANpNlxGk/maxresdefault.jpg)
But I met couple of problems with ATS files, so I list them here.
#Export sketchfab models into blender mod
When I saw that the vanilla trucks in ATS still have relative higher chassis as the ETS2, I decided to make a mod to solve it. So.I'm a newbie to modding and the "biggest" mod I made was a low chassis mod for ETS2.